Video & Sound Production / Project 1


08.04.2022 - 20.05.2022 (Week 2 - Week 8)
Audrey Gracia Djohari / 0348120
Video & Sound Production
Bachelor of Design (Hons) in Creative Media / Taylor’s University
Project 1: Audio Editing Exercises


    LECTURES

    WEEK 1:

    - Module Briefing

    Time-based Project

    1. Pre-production: preparation
    2. Production: principal shooting
    3. Past production: editing

    Pre-production
    • idea development
    • story
    • storyboard
    • visual references
    • location/props
    Production
    • Lighting
    • Costume
    • Principal Shooting

    Post Production
    • Offline Editing
    • Online Editing
    • Audio Editing

    Things to prepare:
    Adobe Premiere Pro (project 1)
    Adobe Auditions (project 2 & 3)
    Professional Editing Headphone (superlux, don't buy gaming headphone)


    WEEK 3:

    - Storytelling in Film

    Story & Plot
    • Story: The set of all the events in cause-effect relationships occurring in time and space, both the ones explicitly presented and those the viewer infers, constitutes the story.
    • Plot: Everything is visibly and audibly present in the film, and material that is extraneous to the story world.
    • Plot Segmentation: The best method for understanding a film’s narrative system is to create a plot segmentation, a scene-by-scene outline of the entire film.
    Story = What happened?
    Plot = Why they happen? And how?

    Figure 1.0: 3-Act Structure

    Figure 1.1: Story Structure

    Figure 1.2: Story Structure

    • Act 1: Beginning
    Introduction of the main character and the settings.
    What the main character wants to achieve.
    Make the audience curious about what happens next.

      • Plot Point I: "the plot thickens"
      (What stops the main character from doing what she/he wants to do)
      The "inciting incident"
      Turn the story in a new direction
      Sets up what Act Two is going to be
      Raises the stakes
      Reminder of the narrative enigma; presents the possibility of a different outcome 

      • Act 2: Middle
      Confrontation of the problem.
      This is the main part of the story.
      Usually, the character wants something, but he/she cannot get it directly
      What the character does to achieve the goal.
      Until it reaches the climax/crisis.

      • Plot Point II: "the longest mile”
      The "Climactic Turning Point" aka CLIMAX
      Protagonist's quest reaches critical mass
      Possible solution is presented
      Biggest cliffhanger: will the protagonist win or lose?

      • Act 3: End
      Resolution of the problem
      The character gets or doesn't get what he/she wants.


      WEEK 6:

      - Audio Editing

      Frequency Range

      Figure 1.3: Hertz

      Hertz(Hz): 
      Human hearing: Frequency range from 20Hz to 20,000Hz.
      7 subsets of frequencies used to help define the Ranges.

      Dynamic Range

      Decibels (dB): The threshold of human hearing is measured as 0dB SPL (sound pressure level) and the threshold of pain 130dB SPL.
      Figure 1.4: Dynamic Range

      Space

      Mono v.s Stereo
      Mono sounds are recorded using single audio channel, while stereo sounds are recorded using two audio channels.


      Space

      Mono v.s Stereo
      Mono sounds
      Figure 1.5: Mono & Sterio
      Different Sound Settings
      • Phone Call Sound: Bring down BASS, TREBLE, raise MID RANGE between 500Hz to 2kHz. 
      • Muffled Sound: muffle sound usually by wrapping it with something. For example to speak with a scarf over your mouth. BASS remain, TREBLE to the bottom, raise MID RANGE to top.
      • Sound in Space: Echo caused by the reflection of sound waves from a surface. Apply REVERB.
      • Reverb Sound Effect: 
        - Decay Time: Specifies how many milliseconds the reverb takes to decay 60 dB.Longer values give longer reverb tails.
        - Pre‑Delay Time: Specifies how many milliseconds reverb takes to build to its maximum amplitude.
        - Perception: Simulates irregularities in the environment
        - Dry: To add subtle spaciousness, set the Dry percentage higher; to achieve a special effect, set the Dry percentage lower. 
        - Wet: To add subtle spaciousness to a track, keep the Wet percentage lower than the Dry percentage.


      INSTRUCTION



      PROJECT 1


      - Exercise 1: Audio Dubbing


      Process

      For this task, we were given a clip from "Soul" movie that we need to sync the audio to. First of all, I recorded my own voice using my phone. It took me several times to get the timing right.

      Figure 2.0: Audio Recording

      Then, after I finished the recording, I went to freesound.org to find free sound effects that I can use as the background ambient, the peope talking, the leaves, etc. I edited the audios in Adobe Premiere Pro.

      Final Outcome

      Figure 2.1: Audio Dubbing Final Outcome


      - Exercise 2: Sound Shaping

      Instruction
      1. Voice of phone call.
      2. Voice coming from inside of closet.
      3. Voice of big stadium.
      4. Voice of toilet/bathroom.
      5. Underground cave.
      APPLY the effects.
      EXPORT to mp3.
      Upload to Google Drive or Soundcloud, embed into your blog.

      Outcomes

      1) Voice of Phonecall



      Figure 3.0: Phone Call Settings


      2) Coming from Inside of Closet

      Figure 3.1: Closet Settings


      3) Voice of a Big Stadium

      Figure 3.2: Stadium Settings



      4) Toilet/Bathroom
      Figure 3.3: Toilet Settings


      5) Underground Cave
      Figure 3.4: Cave Settings


      - Exercise 3: Sound Design

      Instructions

      1. Magnification EXPLOSION sound

      2. Variation of PUNCH SOUNDS (Triple punches)

      3. MONSTER of ALIEN voice (select one part from sample voice)

      Audio clips: https://drive.google.com/drive/folders/1NGRvzFF9hIyjc0EgwuBBEPIWe-MEXyJt?usp=sharing


      Process

      Figure 3.5: Parametric Equalizer

      Figure 3.6: Explotions Multitrack


      Outcomes

      1) Triple Punch



      2) Explosions


      3) Monster Voice



      FEEDBACK

      WEEK 7:

      Specific Feedback
      (Audio Dubbing) To create a better ambient sound, try adding background sound of people talking.



      REFLECTION


      Experience
      Throughout the audio editing exercises, my favorite is voice dubbing. It was challenging to get the script and timing right but I enjoyed the process. I learned a lot of effects in Adobe Audition.

      Observation
      I observed that sound design was quite interesting to mess around with, and it requires sensitivity and observation. Also, great sound design really brings a video or any other project to the next level. It's useful and I'll definitely be using this knowledge in my final project. 
        
      Findings
      For the first time, I learned how to use Adobe Audition and apply basic effects. I actually didn't expect I would learn sound production in this major. But turns out it's part of the design and sometimes it's inseparable from projects that require video, sound design is always there.




        

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