
08.04.2022 - 20.05.2022 (Week 2 - Week 8)
Time-based Project
Pre-production
Things to prepare:
Adobe Premiere Pro (project 1)
Protagonist's quest reaches critical mass
Possible solution is presented
Biggest cliffhanger: will the protagonist win or lose?
Frequency Range
Hertz(Hz):
Human hearing: Frequency range from 20Hz to 20,000Hz.
7 subsets of frequencies used to help define the Ranges.
Decibels (dB): The threshold of human hearing is measured as 0dB SPL (sound pressure level) and the threshold of pain 130dB SPL.
Space
Mono v.s Stereo
Mono sounds are recorded using single audio channel, while stereo sounds are recorded using two audio channels.
Audrey Gracia Djohari / 0348120
Video & Sound Production
Bachelor of Design (Hons) in Creative Media / Taylor’s University
Project 1: Audio Editing Exercises
Video & Sound Production
Bachelor of Design (Hons) in Creative Media / Taylor’s University
Project 1: Audio Editing Exercises
LECTURES
WEEK 1:
- Module Briefing
- Pre-production: preparation
- Production: principal shooting
- Past production: editing
Pre-production
- idea development
- story
- storyboard
- visual references
- location/props
- Lighting
- Costume
- Principal Shooting
Post Production
- Offline Editing
- Online Editing
- Audio Editing
Adobe Premiere Pro (project 1)
Adobe Auditions (project 2 & 3)
Professional Editing Headphone (superlux, don't buy gaming headphone)
WEEK 3:
Plot = Why they happen? And how?
WEEK 3:
- Storytelling in Film
Story & Plot
- Story: The set of all the events in cause-effect relationships occurring in time and space, both the ones explicitly presented and those the viewer infers, constitutes the story.
- Plot: Everything is visibly and audibly present in the film, and material that is extraneous to the story world.
- Plot Segmentation: The best method for understanding a film’s narrative system is to create a plot segmentation, a scene-by-scene outline of the entire film.
Plot = Why they happen? And how?
Figure 1.0: 3-Act Structure
Figure 1.1: Story Structure
Figure 1.2: Story Structure
- Act 1: Beginning
Introduction of the main character and the settings.
What the main character wants to achieve.
Make the audience curious about what happens next.
- Plot Point I: "the plot thickens"
(What stops the main character from doing what she/he wants to do)
The "inciting incident"
Turn the story in a new direction
Sets up what Act Two is going to be
Raises the stakes
Reminder of the narrative enigma; presents the possibility of a different outcome
Turn the story in a new direction
Sets up what Act Two is going to be
Raises the stakes
Reminder of the narrative enigma; presents the possibility of a different outcome
- Act 2: Middle
Confrontation of the problem.
This is the main part of the story.
Usually, the character wants something, but he/she cannot get it directly
What the character does to achieve the goal.
Until it reaches the climax/crisis.
- Plot Point II: "the longest mile”
Protagonist's quest reaches critical mass
Possible solution is presented
Biggest cliffhanger: will the protagonist win or lose?
- Act 3: End
Resolution of the problem
The character gets or doesn't get what he/she wants.
WEEK 6:
- Audio Editing
Figure 1.3: Hertz
Hertz(Hz):
Human hearing: Frequency range from 20Hz to 20,000Hz.
7 subsets of frequencies used to help define the Ranges.
Dynamic Range
Decibels (dB): The threshold of human hearing is measured as 0dB SPL (sound pressure level) and the threshold of pain 130dB SPL.
Figure 1.4: Dynamic Range
Space
Mono v.s Stereo
Mono sounds are recorded using single audio channel, while stereo sounds are recorded using two audio channels.
Space
Mono v.s Stereo
Mono sounds
Mono v.s Stereo
Mono sounds
Figure 1.5: Mono & Sterio
Different Sound Settings
- Phone Call Sound: Bring down BASS, TREBLE, raise MID RANGE between 500Hz to 2kHz.
- Muffled Sound: muffle sound usually by wrapping it with something. For example to speak with a scarf over your mouth. BASS remain, TREBLE to the bottom, raise MID RANGE to top.
- Sound in Space: Echo caused by the reflection of sound waves from a surface. Apply REVERB.
-
Reverb Sound Effect:
- Decay Time: Specifies how many milliseconds the reverb takes to decay 60 dB.Longer values give longer reverb tails.
- Pre‑Delay Time: Specifies how many milliseconds reverb takes to build to its maximum amplitude.
- Perception: Simulates irregularities in the environment
- Dry: To add subtle spaciousness, set the Dry percentage higher; to achieve a special effect, set the Dry percentage lower.
- Wet: To add subtle spaciousness to a track, keep the Wet percentage lower than the Dry percentage.
INSTRUCTION
PROJECT 1
- Exercise 1: Audio Dubbing
Process
Figure 2.0: Audio Recording
Then, after I finished the recording, I went to freesound.org to find free sound effects that I can use as the background ambient, the peope talking, the leaves, etc. I edited the audios in Adobe Premiere Pro.
Final Outcome
Figure 2.1: Audio Dubbing Final Outcome
- Exercise 2: Sound Shaping
Instruction- Voice of phone call.
- Voice coming from inside of closet.
- Voice of big stadium.
- Voice of toilet/bathroom.
- Underground cave.
EXPORT to mp3.
Upload to Google Drive or Soundcloud, embed into your blog.
Outcomes
3) Voice of a Big Stadium
- Exercise 3: Sound Design
Instructions
1. Magnification EXPLOSION sound
2. Variation of PUNCH SOUNDS (Triple punches)
3. MONSTER of ALIEN voice (select one part from sample voice)
Audio clips: https://drive.google.com/drive/folders/1NGRvzFF9hIyjc0EgwuBBEPIWe-MEXyJt?usp=sharing
1. Magnification EXPLOSION sound
2. Variation of PUNCH SOUNDS (Triple punches)
3. MONSTER of ALIEN voice (select one part from sample voice)
Audio clips: https://drive.google.com/drive/folders/1NGRvzFF9hIyjc0EgwuBBEPIWe-MEXyJt?usp=sharing
Process
Outcomes
1) Triple Punch
2) Explosions
3) Monster Voice
FEEDBACK
WEEK 7:
Specific Feedback
(Audio Dubbing) To create a better ambient sound, try adding background
sound of people talking.
Experience
REFLECTION
Experience
Throughout the audio editing exercises, my favorite is voice dubbing. It
was challenging to get the script and timing right but I enjoyed the
process. I learned a lot of effects in Adobe Audition.
Observation
I observed that sound design was quite interesting to mess around with,
and it requires sensitivity and observation. Also, great sound design
really brings a video or any other project to the next level. It's useful
and I'll definitely be using this knowledge in my final project.
Findings
For the first time, I learned how to use Adobe Audition and apply basic
effects. I actually didn't expect I would learn sound production in this
major. But turns out it's part of the design and sometimes it's
inseparable from projects that require video, sound design is always
there.
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