07.04.2023 - 28.04.2023 (Week 1 - Week 4)
Audrey Gracia Djohari / 0348120Experiential Design
Bachelor of Design (Hons) in Creative Media / Taylor’s University
Project 1: Trending Experience
INSTRUCTION
Students are given series of exercises that explore the current, popular trend in the market to give them better understanding of the technologies and the knowledge in creating content for those technologies. Students will conduct research and experiment to find out features and limitation which will later allows them to make decision on which technologies they should proceed with in their final project.LECTURES
WEEK 1:
On this first week, Sir explained to us the future projects and he
asked us to download Unity app. After that, he showed us some of the
seniors' work.
Past project samples: https://www.youtube.com/playlist?list=PLZXlN49OF94pdeKDevWVOpmgjiRMjQyWk
PRACTICALS
WEEK 2:
Creating AR Scane
Fig x: Linked Image
Fig x: 3D Cube
Fig x: AR Scemes
WEEK 4:
- File < Build Settings < Choose IOS
- Project Settings< Player < Icon (change it)
- Check all allowed orientation
- Uncheck Metal API Validation
- Target minimum version 14.0
- Build & Run then check it in XCode
- Signing & Capabillities< All< Check automatically manage signing
- Login to apple account
*Always put your scenes (drag it) to the build settings. It’s in order so arrange it according to the order you want
WEEK 5:
User Journey Map
Fig x: Cinema Journey Map
WEEK 6:
Downloading 3D Character Asset (Unity Chan!)
1. Download Asset from Unity Asset Store
Open Unity Asset Store < Search for the 3D Asset < Download < Make sure you're signed in in both Unity & Unity store using the same account < Import
2. Create New Scene & Open the Character Asset
Create New Scene < Search for the folder name < Prefabs < Drag the dynamic file to your Scene < Adjust its position & size so it can be seen in the screen preview
3. See the Character's Poses
Open Animator < Play the Scene < Open Parameters in Animator< Click Next/Back to see the poses of the character
Creating Video Plane
The goal is to show a video on the phone screen when scanning the image.
Fig x: Unity Chan Preview Outcome
WEEK 9:
1. Create the Plane
Create < 3D Object < Plane (the size of the plane better matches the phone screen)
In hierarchy, drag the plane inside the 'Image Target' so it becomes the child.
I named it VideoPlane
Fig x: Hierarchy
2. Add 'Video Player' Component
In hierarchy,
Click VideoPlane < Add Component in Inspector < Video Player < Drag an mp4 file to the Video Clip below Source
The video will appear on the plane when you scan the image.
Fig x: Video Player Settings
Fig x: Using 2 buttons
Fig x: Using 1 buttons
WEEK 10:
Fig x: Ground Plane Emulator
Plane Finder & Ground Plane Stage
Create < Vuforia Engine < Ground Plane < Create Plane Finder & Ground Plane Stage
Drag Ground Plane Stage to Plane Finder's Anchor Stage in Inspector
- Anytime you put an object inside the Ground Plane Stage, it will be in the middle of the camera
REFLECTION
ExperienceI was excited to learn Unity Vuforia! Because back then when I first saw the design specializations options that Taylor's provided, I noticed that UI/UX students would learn Augmented Reality. I had always been interested in augmented reality, but I knew it would be a challenge to create my own AR experiences. The first thing that Mr. Razif taught was how to set up the file and how to make an image target. Mr. razif already explained slowly and clearly, but I still found it challenging to follow. I was lost several times during each tutorial class. Luckily I have my classmates that are just sooo kind and helped me. I was surprised at how challenging it was to create an image target scan. I thought it would be more straightforward, but there were a lot of factors to consider.
Observation
I noticed that Unity and Vuforia is a powerful tool for creating AR experiences, but it is also complex. There are a lot of settings and options to configure, and it can be easy to get overwhelmed. I also noticed that there is a large community of Unity Vuforia users in GitHub and Youtube. There are many tutorials and resources available online, which makes it easier to learn how to use the software, however, it is definitely more complicated than learning Adobe Softwares.
Findings
I found that Unity and Vuforia is a great way to get started with augmented reality, but it is not as easy as I thought it would be. I would recommend Unity Vuforia to anyone who is interested in creating AR experiences, but I would also warn them that it is not a simple task. It takes time, effort, and patience to create a good AR experience. But I kinda feel cool now being able to brag to people that I know how to create AR. Thank you Mr. Razif for explaining things to us patiently and in the most fun way possible! Always enjoyed your class even though it's quite difficult.
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