Audrey Gracia Djohari / 0348120
Illustration & Visual Narrative
Bachelor of Design (Hons) in Creative Media / Taylor’s University
Task 1: Exercises
WEEK 1 : Introduction
Miss Noranis gave us our first exercise: Vormator Challenge. Students must create a unique character by using a limited set of shapes. And this character will then be assembled into a trading card game. For this week, we only had to make a sketch for our vormator character.
She also briefed us about all of the upcoming tasks, and here are the things I got to note:
- Task 1: Vormator Challenge (Making Playing Cards & 1 Character Design)
- Task 2: Movie Scene Minimalist Poster (Animating Poster)
- Task 3: Webtoon (Theme: Horror, Creepy Story)
- Final Task : Animated Comic (Duration: Less than 3 minutes)
- Principles of Character Design:
1. Shapes, shapes, shapes
Shapes define the character's silhouette. This is what sets the iconic look and makes the character appealing.
One of the best iconic character example is Monster, Inc. The two main characters show a distinct contrast in size. The comparison makes them easy to remember. Shapes can also show the characters' traits and stability. If we look more thoroughly, many antagonists have unsettling appearance while protagonists often have a stable shapes.
Figure 1.0.0: Monster, Inc. (Shapes Study), 09.02.2021
2. Colour
Colours have the qualities that can cause certain emotions to people. We can tell if the character is a protagonist or an antagonist just from their hair colour. It plays an important role at determining who are the heroes and villains.
Tips: Use Adobe Color to determine a character's color scheme
3. Emphasis & Contrast
A good character design is when you pick one visual element in a character and exaggerate it. Sometimes picking a cultural element and adding it to a design makes it uniquely authentic (e.g. Disney's Hercules).
4. Harmony
All shapes, lines, colour, motifs, patterns must be put together in a tasteful manner. Every element used in a design must work together like they compliment each other. A balance of visual elements has a Visual Hierarchy. Think about what the first visual elements people will look at in your design. In conclusion, it is important to think how everything melts together when making characters.
5. Expressions/Poses
Behavior, quirks and personalities that are visually shown are what makes the characters win the heart of the audience.
WEEK 3: Composition (1)
1. Types of Shots/Composition
2. A Balanced Distribution of Positive vs. Negative Spaces
- Chiaroscuro: This is an Italian term which literally means 'light-dark'. In paintings the description refers to clear tonal contrasts which are often used to suggest the volume and modeling of the subjects depicted.
- Positive space refers to areas where the subject is positioned. Negative space is the area surrounding the subject. Or in other words, positive space is the main focus area whilst negative space is the background.
- Find a balance of positives and negatives,
- Visual Hierarchy is important
- Determine the Mood, Rythm/Movement, Visual Elements that tell/stage of a story.
- There is no right or wrong in Composition, only bad and tasteful composition.
- Observation is Key.
- Foreground: The subject matter.
- Midground: The subject matter.
- Background: The world setting of the subject matter inhabiting.
- Contrast means using a dramatic shift or change of aspects of the visuals (within the same image) to guide the viewer’s eyes through the piece.
- An image without contrast often looks either boring or confusing.
- Using bold changes between dark and light in a few calculated areas of the image helps the viewer pay attention to that specific area and helps control the way the viewer’s eyes move through the image. This works particularly well with light and dark but can also be applied to colour, scale, texture, and more.
- A high amount of detail can be interesting, but sometimes a lot of detail with a lack of contrast can become confusing to the eye and cause viewers to lose interest.
- It works best to pick between one to three areas of interest and freely add detail to those areas.
- We can also use of 'depth' of field in cinematography, where the focal points are in sharp detail and everything else is slightly blurred.
- To make an artwork immediately looks aesthetically pleasing to people, keep things fairly balanced and predictable.
- Making an image asymmetrical (unbalanced) can also be a useful way to add drama. The sense of unease a viewer gets by seeing something off center or on an uncomfortable angle can be an effective way to elicit your audience’s discomfort, fear, or alarm.
WEEK 4: Composition (2) - Perspectives
Perspective is the method of representing these aspects in your illustrations. It can create a sense of realism or it can be manipulated to make your images more dynamic and interesting. Perspective is to create depth and illusion.
- Types of Perspective
- 1 point
- 2 point
- 3 point
- 4-5 points (fisheye)
1. One-Point Perspective
- This is the most simple method of producing three-dimensional images entails drawing your objects emerging from a single point on the horizon.
- The red point (the red dot in the middle where you draw your objects emerging from) is also referred to as the vanishing point. As images get closer to the vanishing point the smaller they become, until they become so small they actually vanish completely.
- To set up a grid to use as perspective reference, draw the horizon line, then place the vanishing point. Any straight lines that is drawn emerging out from the vanishing point will provide correct perspective. It helps to use these lines as a reference as you draw a scene.
- In two-point perspective, there are vanishing points on either side of the horizon, and the objects and buildings within the scene are drawn to both of these vanishing points.
- This method of perspective help creating a greater sense of space in a scene and helps give objects more of a sense of dimension and place.
- Scenes using two-point perspective tend to be more interesting when there is a variety of different-sized objects and buildings; this gives the scene scope and asymmetrical interest.
- Three-point perspective usually consists of two vanishing points on opposite sides of a horizon (as in two-point perspective), but with the addition of another vanishing point high above or below the horizon. This is most useful to achieve a sense of drama and scale, or to show more objects in a single scene.
- The scene above demonstrates how three-point perspective can create a sense of looking down. The same effect in reverse (looking up) is created with the third vanishing point placed high above the horizon.
- If the vanishing point (which is not connected to the horizon) is a great distance from the horizon, the intensity of the angle will be less than if it were placed close to the horizon (which creates a more extreme viewing angle).
Submission deadline: Friday, 24 September 2021 by 11.59PM
Upload these files into your Google Drive Folder under Task 1 [Refer to the folder arrangement in Module details]. Also, please ensure that the details you shared in the Contact Sheet is up to date.
- Exercise 1: Vormator Challenge Final *.jpg for character design [600 x 600 pix]
- Exercise 2: Game Card Final *.jpg of the character + background + card composite [Tarot size 897 x 1479 pix]
- Blog update for Task 1 in your e-portfolio
Google Drive Link:
https://drive.google.com/drive/u/1/folders/1GhRZpCLfX8bsOJMRk9Caai-HPtvkUlLK
- Exercise 1/ Vormator Challenge Character -
Instruction
Figure 2.0.0: Vormator Challenge in Instruction in PDF
WEEK 1:
Visual Research
Idea Exploration & Process
On this Vormator Challenge Task, I had to make a character using only these given shapes using Adobe Illustrator. As the first step, I tried to form anything with these shapes using my imagination. And then, I sketched it on paper to put my ideas together.
WEEK 2:
Digitization in Adobe Illustrator
This was my first time using Adobe Illustrator, and I did this while watching Miss Jennifer's Tutorial Video which I found very helpful. So the first thing I did was creating a new canvas with 600px X 600px. Then, I placed the vormator shapes on my canvas and I use Pen Tool to recreate all the vormator shapes in different layer. And then I copied and pasted them until I had enough shapes to make my character.
"Elechick, also known as Elec (that's how his friends often call him) is no ordinary bird. After accidentally being electrocuted by a power pole and surprisingly survives the near-death experience, Elec gained an ability that no bird has ever possessed: Generate Electrostatic Energy. Later, he becomes one of the Featherangers original squad to protect the GreatNest."Power: Electric manipulation, Super strength and lightning speed when fully charge– Audrey Gracia (Creator)
- Exercise 2 / Game Card Design -
Instruction
Figure 2.1.0: Game Card in Instruction in PDF
WEEK 3:
Visual Research
Idea Exploration
I initially drew 3 sketches of the game card. I personally liked the idea of the first version where the eggs pop out and is out of the frame. However, if I went with it i would end up submitting the wrong card size. So I went to digitize the third version (the sketch with the dark border).
Digitization in Adobe Illustrator
WEEK 4:
Layers
- The first and top layer is for the Type, where I put the title, card number and description.
- The second layer is for the vormator character Elechick, which is the foreground of the card (besides the type). Elechick is the focal point of the card so I put it on the second top.
- The third layer is for the midground, where I designed the eggs. In the back of the card, I made a mysterious egg with a question mark.
- And for the front of the card, I made the egg cracked into two revealing the Character: Elechick. The fourth layer is for the border.
- Lastly, the fifth layer at the back is for the background where I made the clouds and mountains as the habitat of Elechick.
Experience
- What Makes for Good Character Design?
1. Archetypes
- What style should be used when creating this character?
- What colors should be used?
- What medium is this character going to be used for?
- Who is the character’s audience?
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